Plug and Chug.

Template types

These are the templates currrently available. Each tab describes what the template has to offer and how it can help you build your own game.

Choose a template

Select the template you want from the tabs. The tabs represent the type of template with the specific template located in the drop down menu.

Stroop Task

Players distinguish the color of a word from the word itself as quickly as possible. This study is often used to test attention and memory and is frequently used as a neutral task for other studies. In this template, players must discern the word rather than the color of the word. You can easily customize the timing of the task, number of example rounds and actual rounds, and the focus icon through experiment variables and change the stimuli by editing the rounds.js file.

Flanker Task

The flanker tasks asks participants to pick out the incongruent item in a sequence as quickly as possible. This study is often used to test attention and memory and is frequently used as a neutral task for other studies. In this template, players must discern the third letter in the sequence: fffff, ffhff, hhfhh, and hhhhh. You can easily customize the timing of the task, number of example rounds and actual rounds, and the focus icon through experiment variables and change the stimuli by editing the rounds.js file.

Lexical Decision Task

The lexical decision task asks participants to identify whether a sequence of letters makes up a word or not (i.e. stree versus steer). This study is often used to test attention and memory and is frequently used to measure implicit primes, to generate primes or as neutral task for other studies. In this template, players must discern whether a string is a word. You can easily customize the timing of the task, number of example rounds and actual rounds, and the focus icon through experiment variables and change the words and nonwords presented by editing the rounds.js file.

Implicit Association Task

Subjects categorize words as belonging to members of categories.

Affect Misattribution Procedure

Subjects rate the pleasantness of a symbol after being shown a controlled stimulus.

Prisoners' Dilemma

The classic experiment asking participants to cooperate or defect in a bilateral. Inlcudes support for multi-person experimentation.

Common Pool Resource

Ask participants to make trade-offs between common and private resources. Inlcudes support for multi-person experimentation.

Ultimatum

The game asking subjects to make an offer or accept a deal without negotiation.

Public Goods

Participants decide whether or not to contribute money to common pot. The more money they contribute the higher the returns to the collective. But participants share the returns no matter how much they put in.

Wildcat Wells

Players search a two-dimensional space looking for oil. Inlcudes support for multi-person experimentation.

Travelling Salesperson

A problem-solving study asking participants to find the shortest path between a number of cities. Includes support for multi-person experimentation.

Qualtrics Survey

Make your Qualitrics survey a game on Volunteer Science.

SurveyMonkey Survey

Make your SurveyMonkey survey a game on Volunteer Science.

Random Survey Generator

Randomly cycle through a set of Qualtrics and SurveyMonkey surveys you want participants to take.