Turn |
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Blue Force (Army)Win Hearts & Minds of the Villagers |
Red Network (Insurgency)Degrade Blue Force by Laying IEDs |
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Blue Force must
earn positive sentiment from the villagers, while
attempting to capture
Red Network insurgents,
and avoiding IEDs. Blue
Force wins if it earns positive sentiment from
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Red Network
must lay IEDs to blow up Blue
Force agents, while avoiding capture.
Red Network wins if
it degrades Blue
Force’s strength to
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Keep an eye on the level indicators to see how you and your opponent are doing!
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This is a Turn-Based Game.Players take their turns simultaneously. When both players have completed their moves, play can proceed to the next turn. |
Blue Force (Army) |
Red Network (Insurgency) |
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Use dropdown menus to move agents and select actions.When you and your opponent have both submitted your selections by clicking the “Submit” button (or time has run out), you can proceed to your next turn. |
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Hearts & minds are won by delivering Keep an eye on the fuel level for all agents.
Refuel at the Meanwhile, the Note: Insurgents
can be spotted or captured only when they are
carrying their respective payloads. In addition, they cannot
be seen at their home bases
( |
The Use empty handed agents to do reconnaissance for avoiding
capture by the |
Blue Force (Army) |
Red Network (Insurgency) |
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Note: There is a cost in Blue Force strength and number of turns when an agent is disabled by driving over a planted IED. There is a cost in number of turns if an agent runs out of fuel. |
Note: There is a financial cost and number of turns when
an agent is captured.
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Action | Who | Where | # Turns | Special Conditions |
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ALL Blue Force | * | Vehicle fuel level must be below full capacity. (*) See
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Villages | Village Elder must be waiting for engagement. | |||
Villages | ||||
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0 | ||||
0 | ||||
0 | ||||
0 | ||||
Any Road |
Fuel
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Capture Costs
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Explosion Costs
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Miscellaneous Parameters
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Blue Force (Army) |
Red Network (Insurgency) |
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Blue Force’s objective is to win hearts and minds of the villagers without getting blown up. There is no time limit for winning hearts and minds; thus, strategic play for Blue Force is knowing where the enemy is, and to capture their agents before IEDs are planted. The first challenge is to locate
the Red Network is most
vulnerable where the Remember:
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Red Network’s objective is to degrade Blue Force. This is done by laying IEDs as quickly as possible. Red Network is most
vulnerable at the Use empty handed agents to do reconnaisance. They can
see all Blue Force agents,
but cannot be seen by them.
Be most aware of where the Remember:
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