To win, Blue Force must
earn positive sentiment from % of the villagers in
each of the villages.
The basic sequence of events is first the
must go to a village and engage the
Village Elders. Next, the
must deliver to the village. With
each successful
delivery, village sentiment will increase by
%.
Objective:
Degrade Blue Force by laying
IEDs
To win, Red Network
must degrade Blue
Force’s strength to %
by blowing up Blue
Force’s and with IEDs.
The basic sequence of events is the must deliver money to the
, followed by the who sells supplies to the . After the
finishes constructing the IED, the
picks up the IED and plants it on one of the roads.
Moveable Agents
These are the “playing pieces” each side moves
each turn.
The is responsible for engaging elders and
capturing insurgents, while
avoiding being blown up by an IED.
The is responsible for
delivering to the villages after
the has engaged the elders,
while avoiding being blown up by an IED.
The is responsible for
surveillance, and provides intelligence on the location of
payload-carrying
insurgents.
The is responsible
for withdrawing money from the and
delivering it to the .
The is responsible
for obtaining from the
and
delivering them to the .
The ’s movements
are limited; the only road the
can travel on is .
The is responsible
getting an IED from the and planting it on one of the roads.
Other Resources
All Blue Force agents
must regularly refill their , which is located at the
. One unit of
is expended on each turn, whether or not the agent has
moved. No is expended when the
agent is at the . Values in the
table below are in number-of-turns.
Fuel Capacity
Refueling Time
Out-of-Fuel Recovery Time
is located at the ,
where the must load it into the
truck. There are units of
to start; each convoy delivery is units, deducted when
is delivered.
The is located in one of the villages,
or . The first accepts money from the , then buys
from the . The picks up the IED after the has completed building it.
It takes turns for the to build an IED.
The is located in whichever village
the is NOT in.
The starts with a balance of
$. Each withdrawal by the
is
$.
The
obtains
at the ,.
Intelligence, Captures and Explosions
Intelligence is gathered by the . Captures
are done by the . Intelligence and
captures occurs when the and
, respectively, are in the same location
as, or have crossed paths with, an
insurgent agent.
Crossing pathes occurs when one agent goes from location
“X” to location “Y”,
while the other agent goes from “Y” to
“X”. When paths cross, captures occur
at the ’s destination. Likewise,
will report sightings at its destination.
The is unable to make a capture when
engaging Village Elders.
Explosions occur when the or
drive over a planted IED.
Explosions decrease Blue
Force strengh, and cost a number of turns
to recover the agent.
Agent
Strength
# Turns
Other
%
%
units of , if carrying
The can detect when the
is planting an IED.
Blue Force keeps a
count of all bombs it knows about.
Intelligence is gathered by allRed Network agents.
Blue Force’s
agents are visible at all times and all
locations except for the .
Red Network is aware
when the is engaging elders, the
is delivering ,
and when a Blue Force
agent has hit an IED.
Red Network agents can
only be spotted or captured when they are carrying their
payload (money for , supplies
for , IED for ). They cannot be spotted or captured when they
are at their home bases, or at the . When captured, money is deducted from the
for hiring a new recruit, and it takes
some time for the new recruit to start. In addition,
captured agents give up additional intelligence
information, such as the location or status of the
, or the location of a planted IED.
Agent
Cost
# Turns
Home Base
$
location
$
$
location
Red Network keeps
track of all IEDs that are still active.
Game Play Blue Force has
3 vehicles which can be moved to different locations
or perform special actions. Each vehicle has a fuel
indicator, and a dropdown menu which consists of
the locations which the vehicle can be moved to and
special actions that can be taken. A blue background
indicates the vehicle is active; a purple background
indicates the vehicle is waiting for a special action
to complete; a black background indicates the vehicle
is out of fuel or disabled by an IED. If a vehicle
is not active, a number indicates how many
turns until the vehicle is active again.
Command Patrol On Patrol
Fuel Level: 3
Convoy Carrying Aid
Fuel Level: 7
UAV Refueling (2)
Fuel Level: 1
Game Play Red Network has
3 agents which can be moved to different locations
or perform special actions. Each agent has a
dropdown menu which consists of
the locations which the agent can be moved to and
special actions that can be taken. A red background
indicates the agent is active; a purple background
indicates the agent is waiting for a special action
to complete; a black background indicates the agent
is captured. If an agent
is not active, a number indicates how many
turns until the agent is active again.
Financier Captured (3)
Smuggler Empty Handed
Digger Planting an IED (1)
Game Play (continued)
Each turn has a time limit of seconds.
During this time, select options from the dropdown menus for each
of the vehicles or agents. Click on the submit button when
selections are completed. After the submit button has been
clicked, it will be disabled, but the countdown timer bar will
change color and continue to advance to indicate how much time
the opponent has left.
Game Map & Icons
Icons shown above will be placed on the map at each of the
ag
Details on Special Actions
Action
Who
Where
# Turns
Special Conditions
ALL Blue Force
*
Vehicle fuel level must be below full capacity. (*) See
section above for number of turns.
Villages
Village Elder must be waiting for engagement.
must be empty.
Villages
must be loaded, and
Village must be waiting for .
location
0
must be empty handed.
location
0
must be carrying money, and
the must be waiting for money.
0
must be empty handed.
location
0
must be carrying supplies, and
the must be waiting for supplies.
location
0
must be empty handed, and
the must have an IED ready.
Any Road
must be carrying an IED.
Waiting for opponent to finish reading instructions...