Objective:
Win Hearts &
Minds of the Villagers
To win, Blue Force must
earn positive sentiment from
% of the villagers in
each of the villages.
The basic sequence of events is first the
must go to a village and engage the
Village Elders. Next, the
must deliver aid to the village. With each successful
aid delivery, village sentiment will increase by
%.
The is
responsible for engaging elders and capturing
insurgents.
A capture occurs when the and an
insurgent are in
the same location, or have just crossed
paths, that is, has gone from
“X” to “Y”, and an
insurgent
has gone from “Y” to
“X”. Captures can only occur
when the insurgent
is carrying payload. If the
is blown up by an IED, it weakens
Blue Force by
%.
The is responsible for
delivering to the villages after
the has engaged the elders.
can be loaded at the
. If the
is blown up by an IED, it weakens
Blue Force by
%.
The is
responsible for surveillance, and provides intelligence on
locations of payload carrying
insurgents. Insurgents
are spotted when the and
an insurgent are in
the same location, or have crossed paths, as described in
the section. The
cannot be blown up by an IED.
All vehicles must regularly refill their
, which is located at the
. One unit of fuel is expended
at each turn, whether or not the vehicle has moved, except
at the where no
is expended.
Fuel Costs
(in number of turns) |
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Fuel Capacity |
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Refueling Time |
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Recovery Time (after running out of fuel) |
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Recovery Time (after disabled by an IED) |
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is located at the .
There are
units of at the start of the game.
is delivered
units at a time.
Units are decremented from the total
level when either the is delivered,
or the is blown up while carrying
.
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Objective:
Degrade Blue Force by laying
IEDs
To win, Red Network
must degrade Blue Force's strength to
% by blowing up
Blue Force's and
with IEDs.
The basic sequence of events is the
must draw money from the
and deliver it to the
The is
The is
The is
The is
The is
The is
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