Objective:
Win Hearts &
Minds of the Villagers
To win, Blue Force must
earn
% village sentiment in
each of the villages.
The basic sequence of events is first the
must go to a village and engage the
Village Elders. Next, the
must deliver aid to the village. With each successful
aid delivery, village sentiment will increase by
%.
The is
responsible for engaging elders and capturing
insurgents.
A capture occurs when the and an
insurgent are in
the same location, or have just crossed
paths, that is, has gone from
“X” to “Y”, and an
insurgent
has gone from “Y” to
“X”. Captures can only occur
when the insurgent
is carrying payload. If the
is blown up by an IED, it weakens
Blue Force by
%, and must wait
turns to be reinstated.
The is responsible for
delivering aid to the villages after the
has engaged the elders. If the
is blown up by an IED, it weakens
Blue Force by
%, and must wait
turns to be reinstated.
The is
responsible for surveillance, and provides intelligence on
locations of payload carrying
insurgents. Insurgents
are spotted when the and
an insurgent are in
the same location, or have crossed paths, as described in
the section.
Fuel is located
at the .
The Aid is
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Objective:
Degrade Blue Force by laying
IEDs
To win, Red Network
must degrade Blue Force's strength to
% by blowing up
Blue Force's Command
Patrol and
Convoy with IEDs.
The basic sequence of events is the
Financier must
draw money from the
Insurgent Bank and deliver it to the
Bomb Maker
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Financier
The Financier is
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Smuggler
The Smuggler is
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Digger
The Digger is
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Bomb Maker
The Bomb Maker is
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Insurgent Bank
The Bank is
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Supplies
The Supplies is
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